Nevertheless, I enjoyed Ziro. While it’s not as simple as lining up things in groups of three—and not as addicting—it made me think in ways I’m not used to thinking. I kept wanting to play through it faster than I should have, lured by the siren-song of empty table space into thinking that the level layout was much simpler than it was. Was it a time-suck for me? No. But for a few hours, it forced me to solve problems in a new and challenging way.
Please read full review at Game Critics (http://www.gamecritics.com/tera-kirk/ziro-review).